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Hi, folks,

A few folks have asked about the following, so, I figured I'd post links for them:

Mr. Burns' AEC Islands: these replace Everon, Malden, and Kolgujev with Berghoff's flora and the WGL ground textures (I think).

WGL Ryan Replacement Models: for WGL - these function along the same lines as Sputnik's replacements. Cf. WGL's Model Configs forum page for more pertinent information. All addons required should be present in the archive.

Edit: for those interested in the weapons models replacements, I've located the linked-to archive from the AT thread. Google "5.1_rep.rar", the second link will give you the file. They look good!
That and you can get even more superior texture set for Malden over here: http://ofp.gamepark.cz/index.php?showthis=9184
WGL textures will also affect all other islands that use original OFP textures which is of course good.

(Just don't use new trees when you play online (don't use WRP files that come with the pack). I'm pretty sure they will cause problems on the server (unless everyone and a server will have those trees installed) as new trees have totally different collision models.)

Basically this is how OFP can look:
http://i44.tinypic.com/qqddp5.jpg
Nice comparison shots! I've been using the Burns islands in multiplayer - I'm pretty sure they're using Breghoff's trees. So far, it seems, there have been no problems. I'll be taking a look at the Malden textures - thanks!

Edit: Well, I tried the retextured Malden, but I can't get it to work - there ends up being no change, which is a shame because those screenshots look really good.

Edit 2: I got it to work via the mod folder method. Looks really good and there doesn't seem to be much lag, if any.
While different collision LOD isn't much bother in co-op, I think different .wrp may cause a bug where buildings implode from a single rifle shot.
(05-20-2009, 03:44 AM)MCraze link Wrote:http://i41.tinypic.com/2s0inid.jpg

-
http://i39.tinypic.com/wqx8qb.jpg

8)

:o Awesome pics! Is that grass an addon planted or part of an island?
Anyone care to tell how you got this to work? I can't Sad
It's UWAR grass (or that oldddddddd grass addon). It looks awesome but instalation is a bit difficult, I am too lazy to get it to work Tongue
Actually there is nothing difficult, but rather time consuming. Open the island you want in the editor (in this case - Malden) - add UWAR grass entities (they have from 10m to 1 km grass generation radius so both precise and easy placement is there) - save.
Then open any Malden mission you want - select merge and voila you should have that mission with the grass. Do the same for any Malden mission you want. That's all. Also I think there are preset missions ready to merge for official OFP islands (I have one for Nogova f.e.)

I also use ENBSeries mod (an analog of Kegetys' dxdll) for more realistic lighting (but the original configuration needs tweaking) and NIM Weather for 3d clouds, falling leaves (looks great on Maldevic and Autumn Nogova) and snow blizzards. Snow blizzards look awesome on FDF winter maps (you just add a single entity to the map and have randomly changing weather for a needed season e.g. Winter)

The only thing that can be problematic is that AI can't see you through the higher grass (and UWAR grass sometimes reaches 1.5m in height but it's all random - I'm planning on editing the higher grass model to make it smaller though). But on the other hand I'm not sure if it's bad as you can't see much through such grass too.
I'm curious if it is possible to make grass to not act as a view-blocker for AI and rather just as a cosmetic thing (like in ArmA).

More eye-candy:
An atmospheric evening on the Autumn Nogova:
http://i39.tinypic.com/10eknl5.jpg

A closer look on the highly detailed M4 SOPMOD from SJB Weapons pack 2.0 that never came out (I extracted a version from FFUR2007):
http://i42.tinypic.com/6e3vhx.jpg

(BTW does anyone of you have a newer version of binarize that can read p3d files larger than 1 MB? OFP's Breathe site is long gone and the version I have crashes when I try to feed it high-poly models)
Why is the AI not being able to see through the grass a bad thing? And Im pretty sure they can see you if you shoot from it.

Btw, does it cause any lag problems for you, I always found UWAR grass slowed my missions down quite a lot.
Yes the AI detects you if you shoot at it, but not otherwise, then again grass generates like 50m from you thus not blocking any AI view pass that range so it is ok.
If you mean performance - I set a lower grass density and get a pretty playable framerate considering all other stuff on the screen and 2km view distance on my old Athlon XP 2500+ and GF 6600 256 MBs. I have a better rig though - dual core 5200+ with Radeon 4670 - there it works like a charm.
(But I mostly play infantry/small specops missions when in SP anyway)
(05-20-2009, 07:44 PM)MCraze link Wrote:I also use ENBSeries mod (an analog of Kegetys' dxdll) for more realistic lighting (but the original configuration needs tweaking) and NIM Weather for 3d clouds, falling leaves (looks great on Maldevic and Autumn Nogova) and snow blizzards. Snow blizzards look awesome on FDF winter maps (you just add a single entity to the map and have randomly changing weather for a needed season e.g. Winter)

Very neat items to learn about! Regarding the ENBSeries mod, does it work better than dxdll with more recent graphics cards? I stopped using dxdll for effects when I discovered it cost me 20+ fps to run (I only use the screenshot function, now). I went to the website and am not sure what to download in order to test it out. Any pointers?
I've tried the UWAR grass sample mission - looks pretty good, just a little lag. I'll be trying out the NIM weather stuff, too. Great info and pics!
http://boris-vorontsov.narod.ru/download_en.htm

ENBSeries is still in active development. While there are versions for specific games they can work thepretically with any game - I'm using the Deus Ex version - but you will also have to download dx8 to dx9 converter from that page (not the converter for Deus Ex he mentions, scroll a bit down). ENBSeries is actually pretty stable, however a few times CTDs happened to me (I think it is because of the converter which is no longer in development) - but it was rare.
There is also another older version that doesn't need converter - 0.0005, however it's a bit poor in terms of features (like image saturation/desaturation which I use to make OFP less colourful which together with a small amount of bloom makes for a more realistic lighting - akin to that in ArmA2).
(05-21-2009, 03:29 AM)MCraze link Wrote:http://boris-vorontsov.narod.ru/download_en.htm

ENBSeries is still in active development. While there are versions for specific games they can work thepretically with any game - I'm using the Deus Ex version - but you will also have to download dx8 to dx9 converter from that page (not the converter for Deus Ex he mentions, scroll a bit down). ENBSeries is actually pretty stable, however a few times CTDs happened to me (I think it is because of the converter which is no longer in development) - but it was rare.
There is also another older version that doesn't need converter - 0.0005, however it's a bit poor in terms of features (like image saturation/desaturation which I use to make OFP less colourful which together with a small amount of bloom makes for a more realistic lighting - akin to that in ArmA2).

Thanks for the info - any chance you could post your enbseries.ini?

Edit: Thanks you!