Mission Making
Important Threads
- Convoy script (4 Replies)
- Custom Compositions (25 Replies)
- Mission Ideas (205 Replies)
- Scripting (No Discussion, just posts) (36 Replies)
- Co-Zeus: Implementation and Ideas (3 Replies)
- FHQ EdenTool (Eden plugin) (3 Replies)
- The FHQ Mini Scripting Guide (5 Replies)
- The FHQ Mission Template (0 Replies)
- How to make a Heli extraction after you complete all objectives.... (3 Replies)
- FHQ scripts (4 Replies)
- radioGen - a kbTell generator (2 Replies)
- Getting AI to fight better (6 Replies)
- ACE Loadouts (2 Replies)
- Voice acting in missions (53 Replies)
- Mission Making tips and tricks (18 Replies)
- Convoy Script (0 Replies)
- FHQ Debug Console (6 Replies)
- Setting up a local dedicated server (6 Replies)
- Doing custom loadouts, the easy way with @fhq_debug (43 Replies)
- Multiplayer Mission Making Manual (0 Replies)
Threads
- Home Unlimited 2 Suggestions (0 Replies)
- Locating the player's centre (4 Replies)
- Mission Contents Suggestions (0 Replies)
- Desired Mission Types, Community Input Form (5 Replies)
- Combined Arms Idea (Large Scale) (4 Replies)
- Phantom Mission Script Loader/Generator (7 Replies)
- FHQ EdenTool (2 Replies)
- Zeus & Spectator setup (0 Replies)
- Online Audio Converter (0 Replies)
- Invaluable tool for making load screens (0 Replies)
- Reading userconfig or other file location from within mission (5 Replies)
- Realistic Loadouts (5 Replies)
- Creation of an defusable IED (2 Replies)
- activate IR strobe on a AI unit. (0 Replies)
- Detected-By Type of trigger that works as you expect (0 Replies)
- Generated Patrols & Patrol Respawn? (2 Replies)
- Disable Spectator FreeCam (18 Replies)
- Server Default Ace Options (1 Reply)
- script a building as an Ace Medical Facility (2 Replies)
- Adding common ACE items (1 Reply)