Mission Making
Threads
- Loadout replacement script (4 Replies)
- Custom loadout by class (2 Replies)
- The Squad Leader's loadout (7 Replies)
- Simple way to use addAction in MP (3 Replies)
- Turning off chat (8 Replies)
- FHQ standard mission framework (3 Replies)
- Multiplayer Mission Making Manual (11 Replies)
- Simple earplugs script (4 Replies)
- Why Tasks are a good thing (20 Replies)
- heli extraction script (0 Replies)
- End Mission (10 Replies)
- Watchmen's missions - WIP (14 Replies)
- Ending mission when all units in agony (psycho revive) (9 Replies)
- Workshop cross promotion (3 Replies)
- Howto support modules for JIP (6 Replies)
- How to detect if backpack is in trigger area (4 Replies)
- setCaptive trigger not working (3 Replies)
- The best way to do briefings (9 Replies)
- Distances in Missions (9 Replies)
- How to get rid of random headgear (3 Replies)